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AI Insights · Timothy · October 2021

Top 5 Gacha Games in Argentina Q3 2021: Unified Platform Performance

Discover the performance of the top 5 Gacha games in Argentina during Q3 2021, including metrics on downloads, revenue, and active users.

Top 5 Gacha Games in Argentina Q3 2021: Unified Platform Performance

In the third quarter of 2021, the top 5 Gacha games in Argentina showed varied performance across downloads, revenue, and active user metrics. Here’s a detailed look at their performance, based on data from Sensor Tower.

8 Ball Pool™ from Miniclip.com had a dynamic quarter. Weekly revenue fluctuated, starting at approximately $3.1K at the beginning of July and ending at $1.7K by the end of September. Weekly downloads saw a notable increase, peaking at about 41K in the last week of September. Active users remained relatively stable, ranging from around 337K to 362K throughout the quarter.

Dragon Mania Legends by Gameloft experienced a mixed quarter. Revenue showed minor fluctuations, reaching a high of $351 at the end of June and stabilizing around $266 by the end of September. Downloads peaked at nearly 35K in the first week of August but dropped to around 9K by the last week of September. Active users followed a similar trend, peaking at about 82K in mid-August and dropping to approximately 52K by the end of the quarter.

Asphalt 8: Airborne, another title from Gameloft, showed moderate performance. Revenue peaked at $355 in mid-July but dropped to $75 by the end of September. Downloads remained fairly consistent, with a slight peak at 16K in the last week of June and hovering around 12K to 15K for the rest of the quarter. Active users also remained stable, ranging from around 33K to 39K.

Head Ball 2 - Soccer Game from MASOMO LIMITED saw steady performance in revenue and downloads. Weekly revenue peaked at $653 at the end of June and stabilized around $568 by the end of September. Downloads were consistent, peaking at 17K in the first week of July and stabilizing around 14K to 15K towards the end of the quarter. Active users ranged from approximately 91K to 106K, showing a slight decline mid-quarter but recovering towards the end.

DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. had notable fluctuations. Revenue peaked at $2.5K at the beginning of July and again at the end of August, but dropped to $421 by the end of September. Downloads reached a high of 23K in late July but declined to about 6.8K by the end of the quarter. Active users increased significantly from around 3.2K at the end of June to 17K by the end of July, before stabilizing around 13K to 15K for the rest of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021